Welcome to ZQ SFX!

Hello! I'm Zachary Quarles, an award-winning sound designer, core member of Sweet Justice Sound, and owner of ZQ SFX LLC. My audio career began in 2000 after honing my skills in the Doom/Quake MOD scenes. I offer a unique blend of experience, having worked as a developer and as a publisher. This diverse background has culminated into now being a "hired gun" as Supervising Sound Designer with Sweet Justice. I've collaborated with top-tier studios like Blizzard, Sony Santa Monica, Xbox, Playground Games, id Software, Lucasarts, and Raven Software, contributing to renowned franchises such as Diablo, God of War, DOOM, Quake, Killer Instinct, Fable, Sunset Overdrive, Crackdown, and many more.

In my role as a developer, I've been a key member of creative teams, establishing and executing the audio vision for various titles and interfacing with diverse disciplines across the team. On the publishing side, I've supported developers with key audio services including audio direction, content design, source recordings, system designs, audio consultation, and department growth plans.

By bringing together my wide-ranging expertise in sound design and implementation, I have become an invaluable asset to any project through my work at Sweet Justice. My skills encompass everything from creating unique audio visions and seamless sound implementation, to cross-functional collaboration, and comprehensive audio support. This allows me to deliver killer sound design that amplifies the storytelling and overall gaming experience.

  • Need some booms, cracks, growls, blasts, and/or zaps?
    Please contact me!

  • Interested in a site license for one of my SFX libraries?
    Please contact me!

  • Want to hear what I cooked for dinner?
    Please—wait, let’s keep this professional.

Thanks for stopping by!

-ZQ

Close-up of a man wearing a gray plaid cap, black glasses, and a gray button-up shirt, smiling outdoors with a blurred wooden fence and trees in the background.

Past work

clients

Awards

  • Logo for G.A.N.G. (Game Audio Network Guild) with a circular design and stylized waves

    Best Cinematic & Cutscene Audio - Diablo IV: Vessel of Hatred

    24th Annual Game Audio Network Guild Awards

  • Logo for Game Audio Network Guild (G.A.N.G.) featuring a circular emblem with sound wave lines.

    Best Accessible Audio Design - Diablo IV:Vessel of Hatred

    24th Annual Game Audio Network Guild Awards

  • Audio G.A.N.G logo

    Best Cinematic & Cutscene Audio - Diablo IV

    22nd Annual Game Audio Network Guild Awards

  • Audio G.A.N.G logo

    Best Game Foley - Diablo IV

    22nd Annual Game Audio Network Guild Awards

  • BAFTA Games Awards logo with a gold mask icon and text in black.

    Audio Achievement - God of War Ragnarök

    2023 BAFTA Games Awards

  • Logo with five gold circles arranged in a circle and the text 'MPSE Motion Picture Sound Editors'

    Golden Reel Winner: Game Effects/Foley - God of War Ragnarök

    The Golden Reel Award. Recognized for Outstanding Achievement in the Motion Picture Television Industries for the Year: 2022

  • Logo for DICE 26th Annual Awards with blue circle and text in blue and white.

    Outstanding Achievement in Audio Design - God of War Ragnarök

    AIAS 26th Annual D.I.C.E award for Outstanding Achievement in Audio Design

  • Award banner for best audio design at The Game Awards 2022 featuring characters from the video game God of War: Ragnarok, with winners listed as Sony Santa Monica.

    Best Audio Design - God of War Ragnarök

    I worked closely with the Playstation audio team and Sony Santa Monica to create bespoke sound design for a large portion of the breakable items/set pieces in the game. I also provided some source material for Thor and Garm.

  • Blue background with a graphic network design and the logo of Game Audio Network Guild, displaying text that reads 'Game Audio Network Guild, 21st Annual G.A.N.G. Awards'.

    Audio of the Year & Sound Design of the Year - God of War Ragnarök

    GoW:R won several awards at the 21st Annual Game Audio Network Guild (G.A.N.G) Awards!

  • Image of Telly Award for "Oh for a Muse of Fire"

    42nd Annual Telly Awards: Gold Winner

    Legendary artists of the stage and screen come together to perform Shakespeare's famous "Oh for a Muse of fire" speech from HENRY V.

  • ASCAP logo featuring a stylized blue musical note and black lowercase text.

    ASCAP 2017 Video Game Score of the Year

    Killer Instinct: Season 3. As audio director for the Killer Instinct franchise, I worked with composers Tom Salta and Klayton (Celldweller) extremely closely.

  • Microsoft Hololens logo with four colorful squares and text on a blue background

    Patent: Indicating out-of-view augmented reality images

    Embodiments are disclosed that relate to operating a user interface on an augmented reality computing device comprising a see-through display system.