Welcome to ZQ SFX!
Hello! I'm Zachary Quarles, an award-winning sound designer, core member of Sweet Justice Sound, and owner of ZQ SFX LLC. My audio career began in 2000 after honing my skills in the Doom/Quake MOD scenes. I offer a unique blend of experience, having worked as a developer and as a publisher. This diverse background has culminated into now being a "hired gun" as Supervising Sound Designer with Sweet Justice. I've collaborated with top-tier studios like Blizzard, Sony Santa Monica, Xbox, Playground Games, id Software, Lucasarts, and Raven Software, contributing to renowned franchises such as Diablo, God of War, DOOM, Quake, Killer Instinct, Fable, Sunset Overdrive, Crackdown, and many more.
In my role as a developer, I've been a key member of creative teams, establishing and executing the audio vision for various titles and interfacing with diverse disciplines across the team. On the publishing side, I've supported developers with key audio services including audio direction, content design, source recordings, system designs, audio consultation, and department growth plans.
By bringing together my wide-ranging expertise in sound design and implementation, I have become an invaluable asset to any project through my work at Sweet Justice. My skills encompass everything from creating unique audio visions and seamless sound implementation, to cross-functional collaboration, and comprehensive audio support. This allows me to deliver killer sound design that amplifies the storytelling and overall gaming experience.
Need some booms, cracks, growls, blasts, and/or zaps?
Please contact me!Interested in a site license for one of my SFX libraries?
Please contact me!Want to hear what I cooked for dinner?
Please—wait, let’s keep this professional.
Thanks for stopping by!
-ZQ
Past work
clients
Awards
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Best Cinematic & Cutscene Audio - Diablo IV: Vessel of Hatred
24th Annual Game Audio Network Guild Awards
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Best Accessible Audio Design - Diablo IV:Vessel of Hatred
24th Annual Game Audio Network Guild Awards
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Best Cinematic & Cutscene Audio - Diablo IV
22nd Annual Game Audio Network Guild Awards
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Best Game Foley - Diablo IV
22nd Annual Game Audio Network Guild Awards
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Audio Achievement - God of War Ragnarök
2023 BAFTA Games Awards
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Golden Reel Winner: Game Effects/Foley - God of War Ragnarök
The Golden Reel Award. Recognized for Outstanding Achievement in the Motion Picture Television Industries for the Year: 2022
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Outstanding Achievement in Audio Design - God of War Ragnarök
AIAS 26th Annual D.I.C.E award for Outstanding Achievement in Audio Design
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Best Audio Design - God of War Ragnarök
I worked closely with the Playstation audio team and Sony Santa Monica to create bespoke sound design for a large portion of the breakable items/set pieces in the game. I also provided some source material for Thor and Garm.
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Audio of the Year & Sound Design of the Year - God of War Ragnarök
GoW:R won several awards at the 21st Annual Game Audio Network Guild (G.A.N.G) Awards!
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42nd Annual Telly Awards: Gold Winner
Legendary artists of the stage and screen come together to perform Shakespeare's famous "Oh for a Muse of fire" speech from HENRY V.
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ASCAP 2017 Video Game Score of the Year
Killer Instinct: Season 3. As audio director for the Killer Instinct franchise, I worked with composers Tom Salta and Klayton (Celldweller) extremely closely.
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Patent: Indicating out-of-view augmented reality images
Embodiments are disclosed that relate to operating a user interface on an augmented reality computing device comprising a see-through display system.