sfx design
Here’s some stuff that I’ve worked on over the years
god of war: Ragnarök (2022)
Sweet Justice Sound Group was brought on board to help with Sony Santa Monica and Playtation on this incredible title. I primarily worked on additional material for certain sequences in the game and covered a large portion of the breakable objects.
Fortnite (2022)
Sweet Justice Sound Group has been helping Epic out on Fortnite for quite awhile. I was brought on board shortly after joining up with my badass SJ colleagues and helped out on a number of cosmetics and ambiences.
Fable (in production)
I worked onsite at Playground Games as Principal Audio Designer on the upcoming Fable for three years. I moved from the UK back to the US in 2021 and joined up with the legendary Sweet Justice Sound Group. I have continued my working relationship with PG through Sweet Justice.
Killer Instinct (2013 - 2016)
This was a games as a service title where I started out on Season 1 as sound supervisor. I helped with the mix of the game and content. For Season 2, 3, and the extension, I was Audio Director and primary sound designer.