sfx design

Here’s some stuff that I’ve worked on over the years


god of war: Ragnarök (2022)

Sweet Justice Sound Group was brought on board to help with Sony Santa Monica and Playtation on this incredible title. I primarily worked on additional material for certain sequences in the game and covered a large portion of the breakable objects.

I did a lot of additional audio/source material for some of the in-game scenes featuring Thor.

I did a lot of additional audio/source material for some of the in-game events involving Garm. Lots of foley and booms. No vocals. Sony Santa Monica and Playstation had that covered. 😊

Lots of the breakables that I did sound design for on GoW:R. I recorded most of these in my garage.

Here are a few additional bits I designed for GoW:R.


Fortnite (2022)

Sweet Justice Sound Group has been helping Epic out on Fortnite for quite awhile. I was brought on board shortly after joining up with my badass SJ colleagues and helped out on a number of cosmetics and ambiences.

I helped out with several cosmetics in Fortnite.


Fable (in production)

I worked onsite at Playground Games as Principal Audio Designer on the upcoming Fable for three years. I moved from the UK back to the US in 2021 and joined up with the legendary Sweet Justice Sound Group. I have continued my working relationship with PG through Sweet Justice.

I was involved with establishing the sound direction for this trailer. I did a lot of recordings and the initial design/edit.


BIG OL’ DEMON FELLA.

Gargos had a lot of moves and two additional little demon buddies that required a bunch of design for. I did the music/VO edit along with the SFX treatment and mix.

Music by Atlas Plug & Celldweller.

VIKING WITH A MASSIVE SWORD.

This dude was tons of fun to work on. Lots of really awesome metal/blade recordings mixed with some rad whoosh material that we got by attaching various metal items at the end of an ethernet cable that we whirled around a microphone.

Music by Atlas Plug & Celldweller.

Cinder was one of the characters that I was most excited to design for.

I ran point on a huge fire/flame recording session (check out the “Sounds of Killer Instinct: Season 2” documentary) and had a ball constructing all of his SFX. His trailer was a blast as well. It’s balls to the wall!

Music by Mick Gordon

A little behind the scenes doc for the audio work in Killer Instinct. Look at my ugly mug.

Killer Instinct (2013 - 2016)

This was a games as a service title where I started out on Season 1 as sound supervisor. I helped with the mix of the game and content. For Season 2, 3, and the extension, I was Audio Director and primary sound designer.

broadway Unlocked

This was a piece I worked on with Broadway Unlocked and Guthrie Theatre. It was challenging as it was in the middle of lockdown so all of the content was from different phones in different recording scenarios.

It was a lot of fun editing/cleaning a myriad of different phone recordings from legendary artists such as: Ryan Michelle Bathe, Ricardo Chavira, Don Cheadle, John Carroll Lynch, David Hyde Pierce, Laila Robins, Mark Rylance, Emily Swallow, Courtney B. Vance, and Brenda Wehle and creating a soundscape from it.

This won a Telly Award in 2021!