About Winter Night Games
Winter Night Games was born from the collective imagination of two dorky brothers. A lifelong love of video games, pen-and-paper role-playing games, and horror stories compelled us to start our own company — one where we make the kind of games we like to play and tell the stories we like to tell.
WNG grew out of what began as a collaborative effort to write a horror novella. As we iterated on the story and fleshed out its structure, it became clear that it would lend itself to being told through the medium of an adventure game. From there, a larger framework took shape: an overarching story that could be told across various gaming media, both digital and analog.
Josh Quarles
Like many of his generation, Josh was hooked the moment he laid eyes on a friend's Atari 2600. Every quarter went to the local arcade, and every excuse was made to spend time at the neighbor's house racking up hours on Defender, Donkey Kong, and Pac-Man. But the catalyst that truly cemented gaming as an ever-present part of his life was spotting a Dungeons & Dragons supplement at a local hobby store at age seven. From that point on, thousands of hours were spent at the kitchen table — rolling dice, graphing maps, and writing scenarios. Those practices continue to this day, alongside far too many hours with a controller or keyboard in hand, whittling away at a single-player RPG of one sort or another. A career in graphic design, combined with a brother's experience crafting premium-quality video games, led to the creation of Winter Night Games.
Zachary Quarles
ZQ was the kid who never talked about cars or sports in high school. Overclocking his Pentium processor, playing classic Sierra On-Line and LucasArts point-and-click adventures, building mods for DOOM and QUAKE, running pen-and-paper games with his brother, and writing music were his passions. Technology and gaming were always part of his life — in fact, he learned to type while solving King Graham's ever-mounting struggles in King's Quest II: Romancing the Throne. Basically, he was super cool.
In 2000, an opportunity presented itself to work in the industry he loves. Since then he's had the privilege of working with companies such as Microsoft, Blizzard Entertainment, id Software, Epic Games, Raven Software, Sony Santa Monica, Insomniac, Playground Games and several others. These days he runs his own sound design/publishing company (ZQ SFX) and is a core member of Sweet Justice Sound — and he’s loving every minute of it.
Find WNG projects on the following platforms: